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Practically this would probably be better as a Mac app, but personally I find myself able to prototype more quickly with web technologies.
I’ll not cover the web-app in detail, the code is all on Git Hub, so you can poke around at your leisure.
Instead I’ll give a very brief overview of the app structure.
The server code is written using node, with express providing basic web-server functionality.
The i OS app polls a localhost address requesting data 10 times a second.The code is a pretty simple adaptation of one of the examples provided by the awesome mrdoob.The location view uses a Google map, with the Java Script API being used to record and replay paths: Both of these views update the underlying model, with the updated data being sent to the node back-end.So, now that a reference for the location manager has been obtained, how do we simulate location changes?Within the same category I added the following method: I’ll look at where the simulated location data comes from shortly.I'm also very active on Git Hub, contributing to a number of different projects..action_button.action_button:active.action_button:hover.action_button:focus.action_button:hover.action_button:focus .count.action_button:hover .count.action_button:focus .count:before.action_button:hover .count:before.u-margin-top--lg.u-margin-left--sm.u-flex.u-flex-auto.u-flex-none.bullet. Applications receive notifications of location change via the is called on the location manager, providing the default behaviour.To make use of the above I created a simple singleton that holds references to location manager instances.When the data is received it is parsed and the methods described above are used to inject the results.In order to create a quick, prototypes UI for simulating data, I opted for a simple web-app using node as the server.